Contribute to Toaster: Difference between revisions
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== Set up the local repository == | == Set up the local repository == | ||
For development of Toaster we recommend setting up a local install of Toaster. | For development of Toaster we recommend setting up a local install of Toaster. General install instructions are available in the main [https://www.yoctoproject.org/documentation/toaster-manual Toaster documentation] | ||
Clone the poky repository | Clone the poky repository | ||
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</code> | </code> | ||
== Sending patches to | == Sending patches to Toaster Project == | ||
<strong>NOTE:</strong> The format of the commit message should be like this | <strong>NOTE:</strong> The format of the commit message should be like this | ||
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More help learning git is available on [https://try.github.io github] and [http://git-scm.com/documentation/ the official documentation] | More help learning git is available on [https://try.github.io github] and [http://git-scm.com/documentation/ the official documentation] | ||
If you | |||
== Sending branches to Toaster Project == | |||
If you wish to submit branches please use the poky-contrib repository see [[Poky Contributions#Poky_Contrib_Branch]] for setup guide. Once you have pushed a branch please then send an email to the [https://www.yoctoproject.org/tools-resources/community/mailing-lists toaster mailing list] with the subject in the following format: | |||
<code> | |||
[review-request] my_branch_name | |||
</code> | |||
In the body it's useful to describe your branch's functionality, which commits and a link to the git web. | |||
If you need any assistance please post on the mailing list. | |||
== Code syle guide == | == Code syle guide == |
Revision as of 14:29, 7 April 2015
This page summarises the Toaster development process. We hope this will help you start contributing to the project.
What can I do?
The Yocto Project Bugzilla instance lists all the things that need to be done:
- If the issue says GUI design available in the Whiteboard field, there is a design specification document attached to the issue that you should follow. Send questions / comments about it to the Toaster mailing list
- If the issue says GUI design pending in the Whiteboard field, there is some design work still to be done. Feel free to take the issue and send an email to the Toaster mailing list to find out why the design work is not done yet
Set up the local repository
For development of Toaster we recommend setting up a local install of Toaster. General install instructions are available in the main Toaster documentation
Clone the poky repository
$ git clone git://git.yoctoproject.org/poky
$ cd poky
Install a python virtual environment to sandbox the python modules from your OS.
Enter Activate the python virtual environment in your current shell.
$ virtualenv venv
$ source ./venv/bin/activate
Install the python module dependencies for Toaster
$ pip install -r ./bitbake/toaster-requirements.txt
Run the setup and start script, follow instructions displayed
$ TOASTER_MANAGED=1 TOASTER_DEVEL=1 ./bitbake/bin/toaster
Sending patches to Toaster Project
NOTE: The format of the commit message should be like this
bitbake: toaster: <short one line summary> long(er) description [YOCTO #0000] Signed-off-by: First Last <name@domain.com>
Where YOCTO #0000 is the related bug number if there is one. Signed off by with your git commit -s credentials.
We accept patches on the toaster mailing list by "git send-email" please include in your subject line "[review-request][PATCH]"
e.g.
$ git send-email HEAD^ --subject-prefix="review-request][PATCH"
A comprehensive document about commit messages is available on the openembedded wiki
More help learning git is available on github and the official documentation
Sending branches to Toaster Project
If you wish to submit branches please use the poky-contrib repository see Poky Contributions#Poky_Contrib_Branch for setup guide. Once you have pushed a branch please then send an email to the toaster mailing list with the subject in the following format:
[review-request] my_branch_name
In the body it's useful to describe your branch's functionality, which commits and a link to the git web.
If you need any assistance please post on the mailing list.
Code syle guide
Templates
Django has a template language which allows us to render pages based on the data (context). We use the template language to setup the initial state of the page and to create re-usable components that can be included in other pages.
The recommend template code style is as follows
Yes please:
{{var}} <div> {# Maintaining indentation #} {% if %} <p>this</p> {% else %} <p>that</p> {% endif %} </div> {% comment %} This is a longer comment that describes all the things that are below in quite a bit of detail because they're a little more difficult to understand. {% endcomment %} {% for layer in layers_list %} {{layer}} {% endfor %}
No thank you:
{{var}} <div> {# Maintaining indentation #} {%if%}<p>this</p>{%else%}<p>that</p>{%endif%} </div> {#This is a longer comment that describes all the things that are below in quite a bit of detail because they're a little more difficult to understand. #} {%for o in layers_list%}{{o}}{%endfor%}
Note:
- Maintain indentation as you would with other languages
- White space after '%'
- Comment blocks for longer comments
Javascript
Yes please:
"use strict"; /* These hold some numbers */ var oneVar = 1; var twoVar = 2; var cheesesTypes = { cheddar : 1, stilton : 2, emmental : 3, }; function doThingsHere(){ return 1; } /* If one equals two do some other things and make sure that * if the the click handler is setup correctly. */ if (one === two) { var cheese = "cheddar"; oneVar = doThingsHere(); $(this).click(function (event){ alert("Hello"); }); } $("#little-mouse").focusout(function(){ alert("bye") }); if (oneVar) noThingHere(); else doThingHere();
No thank you:
// These hold some numbers oneVar = 1 twoVar = 2 var cheesesTypes = { cheddar : 1, stilton : 2, emmental : 3, } function doThingsHere () { return 1; } //If one equals two do some other things and make sure that if the the click handler is setup correctly. if( one === two ) { var cheese = "cheddar"; oneVar = doThingsHere(); $(this).click(function(event){ alert("Hello"); }); } document.getElementById("little-mouse").addEventListener("focusout", function(){ alert("bye") }); if (oneVar) { noThingHere(); } else { doThingHere(); }
- Variables should be marked with "var"
- Semicolons should be used
- Keep as close to 80 cols as possible
- Use 2 space per indentation
- Open curly braces after parenthesis for functions and close on a new line
- Use camelCase for function names and variable names
Make use of running your Javascript through jshint we have a .jshint configuration file in that js directory (toastergui/static/js)
e.g. install jshint and add to your current PATH, then run:
$ npm install jshint; export PATH=$PATH:$PWD/node_modules/.bin/
$ jshint ./toastergui/static/js/base.js
HTML
Yes please:
<div id="something-area"> <p class="important">This is some text</p> </div> <div> <p id="important-text>This is some text</p> </div>
No thank you:
<div id="somethingarea"> <p class="Important">This is some text</p></div> <div id="somethingarea"> <p id="ImportantText">This is some text </p> </div>
- 2 space indentation
- Lower case, ids hyphenated when multiple words
- No duplicate ids
- Run your HTML through a HTML validator available for local install.
Python
Lenient pep8 Ignoring most of the whitespace around character issues (E124,E203,E201,E265,E303,E302,E231) see toaster/.pep8 and error code list
Fix all issues identified by running code through pep8. We have a fairly lenient config file (toaster/.pep8).
e.g.
$ pep8 ./toastergui/urls.py
Run code through pylint and fix identified issues - Some can be reasonably ignored such as doc strings for every function or star-args. No pylintrc config provided here as most issues identified are highly contextual and should be ignored on a case by case basis.
$ pylint ./toastergui/views.py