Extensible SDK: Difference between revisions

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== Documentation ==
== Documentation ==
To learn about using the Extensible SDK read the [http://www.yoctoproject.org/docs/current/sdk-manual/sdk-manual.html SDK manual]. Information on building and customizing an eSDK can be found in [http://www.yoctoproject.org/docs/current/sdk-manual/sdk-manual.html#sdk-appendix-customizing Appendix B]
To learn about using the Extensible SDK read the [http://www.yoctoproject.org/docs/current/sdk-manual/sdk-manual.html SDK manual]. Information on building and customizing an eSDK can be found in [http://www.yoctoproject.org/docs/current/sdk-manual/sdk-manual.html#sdk-appendix-customizing Appendix B]
== Workflow ==
Details of the improved workflow enabled by the eSDK can be found on the [[Developer Workflow Improvements]] page.

Revision as of 19:50, 19 February 2017

Introduction

The Yocto Project Extensible SDK (eSDK) has tools that allow you to easily add new applications and libraries to an image, modify the source of an existing component and test changes on the target hardware. The main benefit over the standard SDK is improved team workflow due to tighter integration with the OpenEmbedded build system.

Want to learn more about the Extensible SDK? You've come to the right place.

Documentation

To learn about using the Extensible SDK read the SDK manual. Information on building and customizing an eSDK can be found in Appendix B

Workflow

Details of the improved workflow enabled by the eSDK can be found on the Developer Workflow Improvements page.