DLNA Media Server Virtual Appliance

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A DLNA Media Server is a device that stores media content that can be accessed by media players and rederers found in the same local network. The goal of the project was creating a minimal solution to meet theese requirements. This was achieved using the tools provided by the yocto project through the creation of the meta-dlna layer.

A practicle example of how the Media Server using Rygel package is seen by a renderer Media Player.



Poky is a platform-independant layer that provides useful features and functionalities for embedded solutions. A Quick Start Guide and further information can be found on the main page of the Poky Project. The functionality of the Media Server was implemented as a new layer, the meta-dlna layer, which can easily be integrated over any poky distribution. Stability and reliability was achieved by using the denzil branch of the yocto project.

Arhitecture design

A basic requirement of the system is represented by

Package dependencies


The solution was build around rygel, an application used for media content sharing on a home network. Rygel implements its functionality through a plugin mechanism.

Tracker plugin

Tracker reprezents a data storage for devices that keeps semantic metadata about files and folders and enables data sharing throughout a local network.

MediaExport plugin

The MediaExport plugin exports files and folders over the network. This solution was preferred to Tracker because it represents a more lightweight alternative and meets to all project requirements.

How to integrate DLNA to a poky distribution

The meta-dlna layer was created using the combo-layer tool. To enable it, follow the next steps:

  • Copy the meta-dlna folder into the root directory of a poky distribution. Cd into the poky folder.
  • Add the layer to build/conf/bblayers.conf:
  • Add some extra features to build/local.conf:
DISTRO_FEATURES = "ext2 largefile usbhost xattr nfs zeroconf pci ${DISTRO_FEATURES_LIBC} x11" 
  • source the oe-init-env script
  • build the image using the guacamayo-image-mediaserver target
bitbake guacamayo-image-mediaserver [TODO] 

For testing purposes, demo content can be added by inserting the following line into build/conf/local.conf:

IMAGE_FEATURES_append = " guacamayo-demos"
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