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	<id>https://wiki.yoctoproject.org/wiki/index.php?action=history&amp;feed=atom&amp;title=OpenGL_pass-through_in_QEMU</id>
	<title>OpenGL pass-through in QEMU - Revision history</title>
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	<updated>2026-04-24T08:08:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.yoctoproject.org/wiki/index.php?title=OpenGL_pass-through_in_QEMU&amp;diff=6094&amp;oldid=prev</id>
		<title>Bogdanm at 03:22, 31 May 2012</title>
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		<updated>2012-05-31T03:22:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:22, 31 May 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Overview ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Overview ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The OpenGL pass-through in QEMU is used to &amp;#039;redirect&amp;#039; the OpenGL calls running on the emulated target to the host&amp;#039;s native OpenGL library. This brings an important speed up on the execution speed of the target applications that use OpenGL. It is currently available only for x86 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;related &lt;/del&gt;targets. It consists on a number of a set of QEMU patches.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The OpenGL pass-through in QEMU is used to &amp;#039;redirect&amp;#039; the OpenGL calls running on the emulated target to the host&amp;#039;s native OpenGL library. This brings an important speed up on the execution speed of the target applications that use OpenGL. It is currently available only for x86 targets. It consists on a number of a set of QEMU patches.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Details ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Details ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bogdanm</name></author>
	</entry>
	<entry>
		<id>https://wiki.yoctoproject.org/wiki/index.php?title=OpenGL_pass-through_in_QEMU&amp;diff=6076&amp;oldid=prev</id>
		<title>Bogdanm: Created page with &quot;== Overview ==  The OpenGL pass-through in QEMU is used to &#039;redirect&#039; the OpenGL calls running on the emulated target to the host&#039;s native OpenGL library. This brings an importan...&quot;</title>
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		<updated>2012-05-30T08:31:07Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Overview ==  The OpenGL pass-through in QEMU is used to &amp;#039;redirect&amp;#039; the OpenGL calls running on the emulated target to the host&amp;#039;s native OpenGL library. This brings an importan...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
The OpenGL pass-through in QEMU is used to &amp;#039;redirect&amp;#039; the OpenGL calls running on the emulated target to the host&amp;#039;s native OpenGL library. This brings an important speed up on the execution speed of the target applications that use OpenGL. It is currently available only for x86 related targets. It consists on a number of a set of QEMU patches.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
Edwin Zhai created an in-depth presentation about the OpenGL pass-through (see attachment below).&lt;br /&gt;
&lt;br /&gt;
[[File:QEMU_GL_in_Yocto.pdf]]&lt;/div&gt;</summary>
		<author><name>Bogdanm</name></author>
	</entry>
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